The main objective of the project "A network game for life-cycle education" (ANGLE) is to promote and enhance younger generations’ Economic and Financial Literacy (FL), adopting a life-cycle perspective to help the young to consider a long time horizon and to think about the future consequences of their decisions. Indeed, FL is basic knowledge possibly to be acquired early in life to make individual financial decisions better informed and more effective. FL provides the basic principles for crucial passages in the life cycle, such as the transition from education to work, a more effective individual participation in increasingly dynamic and technologically dominated labor markets as well as re-training/learning processes.

ANGLE focuses on ways in which knowledge can be acquired by using entertaining education tools, such as games and online resources that allow learning through active involvement and participation.

Realized with the financial support of the European Union - Erasmus+ project n. 2020-1-IT02-KA203-079758

The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.



Header: Photo by Brooke Cagle on Unsplash